Why lifesteal quints




















The damage of most item on-hit effects benefits from life steal, denoted by the icon. The heal is based on the post-mitigation damage dealt, or after sources of armor , magic resistance , and damage reduction are taken into account to the damage. Generally speaking, all basic damage applies life steal by default, regardless of subtype: physical damage dealt by basic attacks , magic damage dealt by Corki's Hextech Munitions basic attacks and true damage dealt by Camille's Precision Protocol all restore health based on the damage dealt in conjunction with life steal.

For damage types other than basic damage to apply life steal, they have to be tagged as such:. Edit "Applies life steal" is a damage tag that gives an ability the property of having a damage source apply life steal like basic attack damage would.

This tag is located on some abilities that deal spell damage e. Samira's Flair and Inferno Trigger and items that deal damage on-hit. Unlike Vamp , the "applies life steal" tag applies life steal directly and does not heal based on damage dealt and the life steal stat. Therefore healing modifiers that affect life steal also affect abilities with the "applies life steal" tag.

The following effects are similar to life steal , but are either Vamp or another form of prompted healing , which benefit from Heal Power. Last updated: October 12, - V League of Legends Wiki. League of Legends Wiki Explore. Runeterra Locations Factions Species Timeline. Short stories Video lore Books Alternate Universe. Tales of Runeterra League Animation Workshop.

Champions who were not great picks in previous seasons leapt to the top of the ADC rankings over the past year. Of all the bot lane marksmen in the game, Miss Fortune has been a common choice due to the ease of her kit and her early-game power. As goes for all champions in League , Miss Fortune will build different items to suit the situation she finds herself in during the game.

But there are core items that will provide the best chance at securing victory with the champion. While she has abilities that deals great damage, these are mostly set up to finish opponents or assist her in catching an enemy with her basic attacks.

Conqueror is a great rune to increase your overall damage output and give you a nice healing effect when fully stacked.

While this is not the worst-case scenario for the champion, having no way to cast her abilities will hinder her ability to enter combat. Presence of Mind will increase her mana regeneration after hitting a champion, allowing you to have a full mana bar going into teamfights. Coup De Grace: Miss Fortune is a champion who can wear down her opponents with her basic attacks before dropping her Bullet Time ultimate to close the show. Having Coup De Grace will increase the damage that Miss Fortune deals to low health opponents by eight percent.

The item grants early stat increases including attack damage, lifesteal, and health. This gives Miss Fortune durability and extra damage that will provide her an easier way to farm in the lane. Spending your remaining gold on a health potion is a great call for most champions. This is going to give Miss Fortune another way to heal off any damage she may sustain without the need to return to the fountain.

The quints will be replaced with Ability power quints for obvious reasons and the marks will be replaced by magic penetration marks. You may ask yourself why not go Ability Power marks like we did with Attack Damage? Well that's because when it comes to physical damage, you are constantly throwing out damage with auto attacks and physical damage spells.

Your ability power at lower ranks will not cut through the base magic resist and magic resist gylphs of your opponent. If you are always confident in your skill you can replace the magic resist glyphs for ability power glyphs which are fairly cheap but it is a huge risk. Once you've achieved higher elo and can afford more rune pages the AP glyphs are optimal against AD midlaners.

This last page I have the hardest time reccomending because everyone has different playstyles of the jungle. I like to play assasin junglers with the ability to burst down the back line very quickly, such as Khazix and Rengar, and this is the optimal page to do so.

In the jungle you have smite buffs and a burn from machete and red buff helping you. Their burst comes from all physical damage spells that are meant to completely destroy a carry.

We are recycling our armor yellows because you cannont survive in the jungle without them. This time we will not be recycling our blues as you will need cooldown reduction and scaling magic resist blues. For the time being the Attack Damage marks are fine but you do eventually want to invest into Armor Penetration marks.

The CDR is essential in fast jungle clear as you will be able to cast more spells thus clearing the camp faster. In conclusion, everyone in lower elo will not have the IP to purchase all the runes nessecary for every single champion that they play. The website www. These Runes are just a stepping stone as mentioned earlier.

That being said these 4 pages are perfect for any situation in lower to mid elos.



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