Combined Arms Players can now quick-deploy parachute in Combined Arms game modes where applicable. Increased AK recoil. Sniper Rifles Adjusted aim assist to feel smoother yet require more skill and precision. Slightly increased sniper rifle ADS times. Sniper scope glint will now display more regularly. Pistols Decreased burst-fire pistol hip-fire accuracy. Reduced burst-fire pistol max damage range. Shotguns Reduced semi-auto shotgun fire rate.
Launchers Slightly increased inner damage of launcher rockets to allow for lethal damage when placed precisely. Melee Slightly reduced sprinting speed with the Knife equipped. Recoil and Sight Alignment Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive. These should now line up better across all iron sights and optics, providing more precision when ADS-firing. Aim Assist Tuning Adjusted a number of aim assist parameters to provide a more expected feel across weapon classes.
Adjusted ADS sway to provide more dramatic feel while reducing weapon rotation. Adjusted weapon pushback when firing in ADS to address cases where optic models could get too close to the player camera. Attachments Additional Attachments Added more attachments to equip in the Gunsmith. Attachment Balance Updated balance for roughly half of the attachments across all weapons to increase viability across the board.
Reworked bonuses and penalties on Barrel attachments to better reflect relationship between ranges, muzzle velocities, and barrel length. There are now Barrel attachments that offer shorter Barrel length for increased strafe speed movement, either when hip-firing or ADS-firing. This provides players with greater options for leaning into movement as a kit option. Increased enemy reveal range when using the mounted light attachment. Attachment Descriptions Updated names, descriptions, and statistics categories for weapons to provide a clearer picture of functionality and authenticity.
Dual Wield Added the ability to dual-wield pistols. Weapon Levels Increased primary weapon levels from 40 to Stationary Turrets Increased use radius of stationary turrets. Movement Sliding Shortened slide length. Reduced slide speed.
Sliding is intended as an escape mechanic or quick entrance into crouch or cover. Ending a sprint to fire is now faster than sliding to fire.
Call of Duty Wiki Explore. Cold War. Weapons in Explore Wikis Community Central. Register Don't have an account? Call of Duty: Black Ops.
View source. History Talk 4, Do you like this video? Play Sound. FN FAL. M72 LAW. China Lake. Ballistic Knife.
Alex Mason. Frank Woods. Jason Hudson. Grigori Weaver. Joseph Bowman. Viktor Reznov. Nikita Dragovich. Lev Kravchenko. Daniel Clarke. Fidel Castro. John F. Dimitri Petrenko. Robert McNamara. Room 9, where Mason is interrogated. Carlos ' Bar. The Pentagon. Hudson in the 'nerve center' of the Pentagon. Downed Soviet cargo plane containing Nova 6 , Laos. Blackbird in flight. Streets of Rebirth Island. Hudson in the National Security Agency Facility.
Deck of the Rusalka. Firing Range. Berlin Wall First Strike only. Discovery First Strike only. Kowloon First Strike only. Stadium First Strike only. Convoy Escalation only. Hotel Escalation only. Stockpile Escalation only. Zoo Escalation only. Drive-In Annihilation only. Hangar 18 Annihilation only. Hazard Annihilation only. Silo Annihilation only. Kino der Toten. Dead Ops Arcade. Ascension First Strike only. Call of the Dead Escalation only. Cold War 's "Dark Aether" storyline is a soft reboot of the original "Aether" story that most fans of Call of Duty are familiar with that ran from World at War all the way to Black Ops 4.
The story so far in Cold War has seen two factions, Requiem and Omega, attempting to use this alternate dimension known as the Dark Aether in a new arms race.
The forces within this unknown world have plans of their own, however. Samantha Maxis, a pivotal character from the original story, is caught in the middle as she slowly becomes a weapon, with her allegiances being tested at every turn.
With Treyarch working on the Zombies mode for the upcoming Call of Duty: Vanguard , it has already been confirmed that game's Zombies story will be a prequel to what we have seen in Cold War. This will be the first time that a Zombies storyline has continued across different studios with Sledgehammer and Infinity Ward trying their hands at the mode in WW2 and Infinite Warfare , respectively.
Exosuits allowed players to boost jump in all directions as well as jump high in the air, changing up the gameplay in a big way. BO3 introduced specialists to the series for the first time. Each character had their own unique set of abilities and personalities. Activision heard the cries and the next CoD brought the fight back to Earth once more. WWII returned the franchise to its roots with a grounded campaign and multiplayer experience. This was also the first entry in the series to not have a campaign.
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