The retina is the nerve layer that lines the back of your eye. It senses light and creates signals that are sent through the optic nerve to the brain transmitting the images we see. Most cases of blurred vision are caused by errors of refraction caused by a disturbance in the way light rays focus within the eye.
Eye Conditions. Normal Eye The inner workings of the human eye are complex, but at the same time, fascinating.
Anatomy of the Eye The pupil is the dark centre in the middle of the iris. If you have a visual problem, the first thing to determine is whether the problem is caused by a refractive error, or if there is an underlying medical condition.
View Video. Go down the drop, jump over the spikes, and whack the leaking pipe with the knight's sword. The player should then swim over to the staircase near where the knight was at the start of the checkpoint. Jump out of the water, go up the staircase, kill the serpent, go up the ladder, jump over the gap, and get the key. Killing the serpent is optional. Now, go down the gap, go foreword, into the room, kill the serpent. The next section is optional: go up the three squares, jump onto the platform with the yellow flashing door, enter the room, and kill the serpent.
Open the chest by slashing it. Now, exit the room, and go down the gap. Go to the recently extended ladder near the bouncing eyeballs , go up it, and hit the pipe with the sword.
The water in the area will expand. Go down the ladder, into the water, swim all the way down to the second fish, swim down the staircase, turn around, and swim that direction. Go down under the two stone walls, and swim past the fish, until a wall is met, then swim up until you get to the ladder. Now, go up the ladder, avoid the fireballs, and get to the knight firing them. Now, kill all four knights.
A helpful tip for this battle is that, when the player's knight attacks a single enemy knight, run away from that attacked knight. In a case with being cornered, keep attacking. Three of the Knights will yield Turkeys, grab them if the knight has two or more health.
When the knights are defeated, run onto the candelabra. When the Knight has reached the ground, kill the hands if the knight needs health. Now, go up the long ladder leading to the pipe near the picture, then go down. The entered room will feature a picture with a white knight, who will immediately come out of the picture, commencing this mini-boss fight.
The easiest way to defeat it is to stand on the square and repeatedly attack stab with sword when it comes near.
Repeat this until it is dead. After killing him, all the lights go out. Now, go foreword, fall down the gap, go backwards, fall down the other gap, go backwards, smash the wall, and fall down that gap. Now, fall down the gap, go down the ladder, and hit the statue holding the torch. Now, go down the ladder in the platform the knight is on.
When the player goes down, watch out for the skeleton, try to get behind them and try to kill them. After that, go foreword and hit the statue Holding the torch. Now, go back, and go onto the second ladder. Go up the ladder, up the stair case, but wary of the nearby skeleton. Kill the skeleton, run foreword, and hit the statue holding the torch.
Three walking fireball enemies will emerge out of the shadows. Now, go backwards, but watch out for the serpent.
Kill the serpent, and precede down the Ladder. When the dungeon is entered, watch out for the skeleton. Now, go up the ladder beside the ladder the player came down from.
Now, go up the other ladder, and the other, then go left. Kill the walking fire enemy when it is walking towards the player.
The knight will now be on fire, this is good the player will be on fire, but not invincible, and will not be able to burn enemies with a touch of their body. Now, kill the other fire above the knight, then the other forward in front of the knight. The player would have probably realized a blue crystal ball, this is needed later in the game. The knight has to now light up all the torches.
It is best to light up the dungeon torches first, the area with the two fire enemies second, everything else third, and the place with the second blue crystal ball last. When the player goes into the dungeon, kill the serpent the knight finds, and the skeleton. Now, go foreword, up the ladder, and slay the skeleton. It is now safe to run about the Castle lighting the torches, as the player cannot sustain any damage from enemies, as they are all dead.
When the eighteenth torch is lit, the light for all the castle will return. If the player starts near the four pictures, move the knight over to the second blue crystal ball Go up the ladder near the knight's left, go across the water, and smash the two walls.
Now, enter the room, jump onto the platform in front of the knight, then the other, then jump onto the other platform. The player should grab the key, and exit the room. This section is about knights from Tiny Castle. For knights from other games, please see Knights.
Fire cannons are indestructible enemies in Tiny Castle. Fire cannons appear as small black cannons. The cannon is coloured dark grey and the cannon itself is fashioned to look like a boar's head. The boar's head has dark spines going down the back of it and it has a single red eye. Fire cannons fire fireballs periodically and cannot be killed. They can not move and they are encountered twice in Tiny Castle.
If the player passes near it, it does not hurt them. The first time the player touches the fire cannon, some parts of the castle will be rearranged and the player will automatically reach a new checkpoint.
This section is about Enemy knights from Tiny Castle. Enemy knights are enemies in Tiny Castle. The knights are clad in dark armour that is a bit similar, though bulkier, than the hero's. They are equipped with a sword and a buckler, a small round shield. When enemy knights are first seen, they appear as armour, but when the knight enters the room, all five of them come off the wall, and are ready to fight.
Their only attack is with their swords. When the player hits one of them, it becomes half-invisible and stops for a few seconds. Three out of five of them will grant the player turkey when killed. The other two will grant the player an orange gem and a gold coin. They are one of the toughest enemies in Tiny Castle, due to their number, their attack, and that the player will start with one less health bar then they had before the fight due to a glitch.
It is possible that the enemy knights were originally statues, but were brought the life by the wizard. This section is about Skeletons from Tiny Castle. For Skeletons from other games, please see Skeletons Disambiguation. Skeletons are enemies from Tiny Castle. Skeletons appear in the dungeon of the castle. They have bones, a giant skull, little arms and legs. They have no eyes or nose. As bones, they have white, grey and dark grey colours. When they are trapped, they move their head, and when they walk, they lift up their arms.
During the time the Princess was captured, all of the skeletons of the prisoners in the dungeon escaped their chains, probably by magic. A possibility for this is that they skeletons while alive were slaves in the castle then, when they died, the princess made them prisoners.
Alternatively, they may be slaves that did something wrong and the princess became angry and made them prisoners. Skeletons are the bones of prisoners the knight kept in the dungeon chained up. Skeleton are found in chains, blocking the pathway to another part of the castle. A skeleton is set free once a statue torch is lit.
Skeletons have not attack, they just walked back and fourth periodically and take one blow to vanquish. When killed, they scream out like the skeletons from Double Edged. Walking fireballs are enemies in Tiny Castle. Is it bad if you have a tiny cut on your eye? What is the castle in London called?
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